The
Mulligan
Take it again. Nobody says anything.
A collectible social game for your golf group. Everyone rips a pack before the round and plays the hand they're dealt — boosts, sabotage, pure chaos. The best golfer doesn't always win. No app, no download.
The pack-open is the moment. Commons to Mythics — and the whole group sees exactly what you pulled.
Points come from cards and challenges, not your handicap. The 24-marker can absolutely take the crown.
It runs in your phone's browser. One person creates a Pact, shares a link, and the group's in.
Start a game and name your round.
Share the link. Up to four players per Pact.
Everyone opens 18 cards, dealt in three waves across the round.
Boosts, sabotage and chaos — each timed to the round.
Live leaderboard, one Pact champion at the 18th.
Six types, six rarities. Rarer doesn't mean stronger — it means a bigger moment. Here's a taste of the pool.
Take it again. Nobody says anything.
Concede yourself any putt inside a grip's length all round.
Once this round, nudge your ball with your foot. Nobody saw anything.
Next player to miss the fairway buys the round.
A chosen player takes their next tee shot with a running start.
Double the Pact Points on offer this hole. Everyone's in.
Trade bags with any player for three holes.
For the next hole, a chosen player must commentate every shot out loud.
Loser of this hole carries the drinks — and buys the first round at the turn.
A player finishes the hole one-handed.
Tee off in order. The Wolf picks a partner after each drive — or goes it alone for double.
Play in response to any card: cancel it, or redirect it to another player.
Nominate a player. Their next tee shot is taken with eyes closed. It counts.
Bank a Pact Point windfall the moment you make a birdie or better.
Worst score on this hole forfeits every point banked so far.
Total chaos. Every player passes one random card to their left, right now.
Pact Points come from the cards you play and the challenges you complete — never from a card's rarity. Golf counts too, scored net of handicap, so the best striker doesn't automatically lift the trophy.
A first look at the mobile-web app — set up your four, play the round while points bank live, then crown a champion. Swipe through the screens.
Everyone opens their own pack and plays the hand they're dealt — no swapping out the bad ones, no take-backs. You made The Pact. Whatever you pull, you play.
No. It runs in your phone's browser. One person creates a Pact and shares a link — everyone else just taps it to join.
Not necessarily. Pact Points come mostly from cards and challenges, so a weaker golfer who plays it smart — and embraces the chaos — can absolutely take the crown.
No. Every deck is capped, and rarer cards create bigger moments, not stronger plays. Buying more packs gets you variety and collectibles — never an advantage over your mates.
Every pack guarantees at least one Rare. Mythic is never guaranteed. Full published pull rates for the Golf edition: