The
Mulligan
Take it again. Nobody says anything.
Every card in the Golf edition — 60 in all, across six rarities. The Legendary and Mythic cards arrive face-down: turn one over to see what you'd pull.
Take it again. Nobody says anything.
Concede yourself any putt inside a grip’s length all round.
Hit two off the tee and keep the better ball. Once this round.
Flinch before contact? Re-take that swing. Once.
Improve your lie by a clubhead length. Once, never in a hazard.
Once this round, nudge your ball with your foot. Nobody saw anything.
Play the next three holes without your glove.
Play one hole of your choice with a single club.
Talk during a rival’s backswing for one full hole.
A rival must call their target out loud before every shot for a hole.
The whole group plays ready golf this hole. Slowest banks nothing.
Play order runs worst-to-first on the next tee.
Call every distance this hole. Closest guess banks a point.
Wear your cap backwards until the clubhouse, or add a stroke.
At the turn, read your worst hole out loud to the group.
Set a side bet with one player. Settle it at the 19th.
Your next putt can’t be sabotaged.
Putt croquet-style, facing the hole, for one hole.
Next player to miss the fairway buys the round.
A chosen player takes their next tee shot with a running start.
Double the Pact Points on offer this hole. Everyone’s in.
Choose the club a rival must hit for their next shot.
A rival must putt with a wrong-handed grip.
A rival plays the next hole from the forward tees.
On this par 3, nearest the pin banks the points.
Longest drive in the fairway this hole banks points.
Everyone gets one mulligan this hole.
Swap golf balls with another player for a hole.
Say nothing for a full hole, or add a stroke.
Your next tee shot is played off one knee.
A rival must sink their next putt, or add two strokes.
Loser of the round buys the first round in.
Steal one unused Hold card from any player.
Trade bags with any player for three holes.
For the next hole, a chosen player must commentate every shot out loud.
Loser of this hole carries the drinks — and buys the first round at the turn.
This hole is a skin: winner takes all, ties carry over.
Ignore one card played against you.
Reflect the next card played on you back to its caster.
Pause every active card until the next tee.
Demand an honest read or line from any player.
Pick a partner for the next three holes and combine your points.
Nominate a player to finish the round with their shirt tucked into their socks.
Name a rival. If they card an 8 on any hole, they lose that hole’s points.
Three full practice swings before every shot for a hole.
A player finishes the hole one-handed.
Tee off in order. The Wolf picks a partner after each drive — or goes it alone for double.
Play in response to any card: cancel it, or redirect it to another player.
Three bets in one: front nine, back nine, and total. Biggest swing of the day.
Cancel any one card the moment it is played.
Copy any card the moment it is played.
Play three holes with no shoes.
A rival must let you play one of their shots this hole.